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Machine Gun Gardener
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Devlog
Machine Gun Gardener Gets Controller Support!
September 07, 2021
by
Studio11508
#gamepad, #controller, #resolution
As of September 1, 2021, Machine Gun Gardener gets a resolution increase from 960x540 to 1920x1080 full HD. With the new update, the overall package is half of the original size thanks to an optimizat...
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Machine Gun Gardener Launches Horde Mode, An Upgrade System, And An Ending
February 06, 2021
by
Studio11508
2
#horde, #zombies, #achievements, #rewards, #upgrades
Feb 5, 2021 - Machine Gun Gardener, an arcade style, single player, endless, defense-like wave shooter gets three major updates today: Horde Mode, an upgrade system, and a conclusion to the game if yo...
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Off-screen Indicators for Garden Health Added
October 05, 2020
by
Studio11508
3
#garden, #health, #indicators
Oct 4, 2020 - Players now have a second way to track garden health with off-screen indicators. As an off-screen garden begins to take damage, it will spawn a circular indicator along the edge of the s...
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Challenge Yourself! High score functionality added
September 18, 2020
by
Studio11508
2
#playerprefs, #highscore
Sep 18, 2020 - Now you can challenge yourself against your own high score! As of today, your high score will now always be remembered on the computer you played it on. Also, if you happen to have chan...
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Machine Gun Gardener LAUNCHES
September 13, 2020
by
Studio11508
2
#launch, #announcement
Sep 13, 2020 - I'm excited to announce the launch of Machine Gun Gardener! Today is not only my birthday, but it also marks 2 years since I started learning how to make games in Unity. Since then, I...
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I wasn't planning on making this game
August 12, 2020
by
Studio11508
Aug 13, 2020 - Four months ago, I was browsing the Youtube Audio Library when I discovered a song titled, "If I had a chicken" by Kevin MacLeod. I immediately opened Unity and started putting together...
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